Posts

7 July to 18 July - Preparing for the Internship

 7 July to 18 July - Preparing for the Internship July 8 Visual Reference - City After getting my flu shot, I've stayed for several hours at the studio to get work done. From about 11am to 4pm I have been focusing on putting together Visual Research boards for the main city in the story. After the meeting on Tuesday I got a great idea thanks to something Paul mentioned in passing. He mentioned that I should focus on bringing the ideas and theme of the story to bear in the design of the city, how does their dependence on the fuel show in visual design? How does the architecture reflect a focus on money and wealthy? Etc. After a little bit of thought I stumble upon an idea I quite liked. Paul was suggesting how I reflect the nature of this society, being built on tech and wealth made from killing the giant creatures, a society built on death if you will. Then it hit me, what if the city was literally built on the corpse of the giants? If they are being poached just for the one body p...

July 6 Feedback - Character and Literacy review

 July 6 Feedback - Character and Literacy review To do list ShotDeck - Story plot points, Mapped out using images Colour points - What colours should be used where and why? Realistic photobashed map of Shliwyd Research schools of design - Costume design, landscape, character design Ignore gender when picking reference Use animated reference if no personal work is unavailable More historical reference  Find new ways to represent what you are making - As opposed to the british empire, use the french empire or Portuguese empire Episode/ Timeline breakdown - What are the character arcs? Try reintegrate the Fuamh into Shliwyd - How does the power the fuel provides make the city work? How would it fall apart if the city didn't have it (Trams/Trains?) Day in the life of a Shliwyd citizen painting Monotone Shape studies based on references from movies/Tv series Questions to ask myself Where do the different cultural groups sit in the society? What is important to the society and how d...

June 16 - June 29

June 16 - June 29 References Framing Monsters: Fantasy Film and Social Alienation https://books.google.co.nz/books?hl=en&lr=&id=Fg2KA_Xqox4C&oi=fnd&pg=PP13&dq=monsters+in+film&ots=_vIBMHFLK1&sig=Jgoqji2SWS2LZS6cfbzgy49vYak&redir_esc=y#v=onepage&q=monsters%20in%20film&f=false The Kaiju Film: A Critical Study of Cinema's Biggest Monsters https://books.google.co.nz/books?hl=en&lr=&id=eQOQCwAAQBAJ&oi=fnd&pg=PP1&dq=monsters+in+film&ots=Djp08xqR-N&sig=aFqGKvuQtq53tM5Kb4spytSts8E&redir_esc=y#v=onepage&q=monsters%20in%20film&f=false The Unnameable Monster in Literature and Film  https://books.google.co.nz/books?hl=en&lr=&id=Rf7eAQAAQBAJ&oi=fnd&pg=PP1&dq=monsters+in+film&ots=RyYXL-UdC9&sig=6LakkWpjahiC4zMfR6KdVFEf5e4&redir_esc=y#v=onepage&q=monsters%20in%20film&f=false Monsters: Evil Beings, Mythical Beasts, and All Manner of Imaginary Terrors https://books.google.co.nz/bo...

June 9 - June 15

 June 9 - June 15 List of things to do: Make character group sheets: Characteristics list sheet, Character relationship graph, Character Bio pages Push the character design further Look at "Fun with a Pencil" References Cedric Peyravernay - Dishonored character artist https://www.artstation.com/cedricpeyravernay Screen scale - Why Jurassic Park Looks Better Than Its Sequels https://www.youtube.com/watch?v=BKALxKbjOaE

June 29 Feedback

 June 29 Feedback Designing  Visual investigation  European Asia Africa America Victorian 18th Century 19th Century 20th Century Machines Old Tech Modern Tech Future tech Genre Action Adventure Sci fi Disruptor Sea Desert Map making - Topographic Pick a style - Look up styles online, Pick one that suits the look Go to google maps - Find terrain similar to the desired locations/fictional location Take images/photos from a top down perspective, Get height maps if possible Push images through photoshop, Apply cut out filters and stroke mods Paint over/ correct the image as needed Briefs Be critical with the images and designs - What are the patterns? Design out of gender role - Use male references for female characters and vise versa Make another round of Briefs - focus on Costume, historical and other references - Can be from real life Make Briefs for Fuamh and Major locations  Do another story beat sheet using ShotDeck Remember to Annotate work, reference boards and o...

May 26 - Jun 8: Caricature and Monster Research

 May 26 - Jun 8: Caricature Caricature Caricature is the process of creating/painting characters or people with wildly exaggerated features and proportions. This is typically used to poke fun at public figures or to characters for cartoonish mediums. This is a very common practice in animation, with larger than life characters being drawn with larger than life proportions. In terms of the project, I am looking at how to create characters that embody their role in the story with their design. The aim with for a quite gritty design, using rough textures and hard lines/angles. Some references for this style would be the Dishonored Series and "The Tall grass" episode from "Love, Death and Robots" Caricature is believed to have started as a fad amongst German and French nobility, but took off as an art form amongst the common media of Europe and America in the 18th century. The style was often used to make fun of political leaders and events of note. https://www.artstati...

May 12 - 18 May: Weta Presentation Feedback

 May 12 - 18 May: Weta Presentation Feedback - Things to change, adapt and improve  Overview On May 11, Jack, Mona and I gave our first presentation about our respective projects. All the presentations went fairly well and we all got very good feedback on our ideas and projects. Now the aim is to review the feedback we were given, continue with the research and start implementing the feedback and research into a concept art process.  Most of the feedback I received encouraged me to push the work a bit farther, past the stereotypical Victorian steampunk aesthetic and try make something new. Feedback  How can you make steampunk new? It has been done before, so why would an audience want to watch it rather than an old IP? What is the hook? Break down steampunk? What makes it a genre? How can you use that? How can you change that? Give and take: societal values - How can they change and flux? How do they develop? Why might someone hold a set of values to begin with?...