July 6 Feedback - Character and Literacy review
July 6 Feedback - Character and Literacy review
To do list
- ShotDeck - Story plot points, Mapped out using images
- Colour points - What colours should be used where and why?
- Realistic photobashed map of Shliwyd
- Research schools of design - Costume design, landscape, character design
- Ignore gender when picking reference
- Use animated reference if no personal work is unavailable
- More historical reference
- Find new ways to represent what you are making - As opposed to the british empire, use the french empire or Portuguese empire
- Episode/ Timeline breakdown - What are the character arcs?
- Try reintegrate the Fuamh into Shliwyd - How does the power the fuel provides make the city work? How would it fall apart if the city didn't have it (Trams/Trains?)
- Day in the life of a Shliwyd citizen painting
- Monotone Shape studies based on references from movies/Tv series
Questions to ask myself
- Where do the different cultural groups sit in the society?
- What is important to the society and how does that translate to the design?
- What sort of police force is present in the society?
- What are my final deliverables? What is important to the project? What can be cut/ignored?
- What is the selling point of the show? How can those be brought to the forefront?
- Monsters - Scale, Awe - Visceral and Horrific: Poaching and Whaling
Reminders
- Tv series focus on character and character interaction - Make sure the script and storyboarding are focused on these moments of the story
- Put important work and research into folder for Weta internship
- List most important aspects of the project to myself
- 1: Character
- 2: Monsters/Creatures
- 3: Vehicles/Tech
- 4: Landscapes/Buildings
- Set up Calendar to keep track of things to do
Literacy review
- Literacy reviews go more in-depth on a particular reference
- Why have you picked this author/article?
- How do they relate? What is their background?
- When doing writings, refer back to the stream resources
- Ground Ideas in research
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