7 July to 18 July - Preparing for the Internship

 7 July to 18 July - Preparing for the Internship

July 8

Visual Reference - City

After getting my flu shot, I've stayed for several hours at the studio to get work done. From about 11am to 4pm I have been focusing on putting together Visual Research boards for the main city in the story. After the meeting on Tuesday I got a great idea thanks to something Paul mentioned in passing. He mentioned that I should focus on bringing the ideas and theme of the story to bear in the design of the city, how does their dependence on the fuel show in visual design? How does the architecture reflect a focus on money and wealthy? Etc.

After a little bit of thought I stumble upon an idea I quite liked. Paul was suggesting how I reflect the nature of this society, being built on tech and wealth made from killing the giant creatures, a society built on death if you will. Then it hit me, what if the city was literally built on the corpse of the giants? If they are being poached just for the one body part, where does the rest go? Its a bit hard to move the corpse of a creature the size of a mountain.  So as a visual metaphor, I am currently thinking that the city be built in and around the bones or remains of the giants, like moss covering the skeleton of a dead animal.

I know that typically in the Weta style I'm meant to aim for 2-3 sections of research for areas of reference (Plus disruptor section) but I think I'll bump that up to 4-5 (+disruptor) as I think the design really needs it to find a style for the buildings and architecture. I can always cut bits out if they don't work later down the line. 



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